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Im trying to Convert/Open MDLs for Autodesk 3ds Max 8 or Maya Unlimited 6.0

01-07-2007, 04:04 AM#1
galmore
Ok I have tryed the Plugins/Addons that Blizzard has but when I run 3DS it tells me its for a different version.

So im wondering if anyone knows of any programs that will convert a War3 Model to something Autodesk 3ds Max 8 can edit and then Convert it back so War3 likes its format again.

I also have Maya Unlimited 6.0, I perfer 3DS but if anyone knows of a converter for Maya that will be fine to.
01-10-2007, 06:30 AM#2
galmore
Well since no one has replyed i guess ill assume that no only blizzard tools does this and only 3ds 4 will run the tool set.

This does make me wonder if the 3ds people have ever heard of the concept 'Backward compatibility' but guess not
01-10-2007, 01:57 PM#3
Guesst
Maya is entirely unsupported. There are no good (as in entirely working) import tools for importing into 3ds max and none from Blizzard at all. Those that exist, I don't know about their compatability with 8. I only have ones for 4.
01-10-2007, 03:49 PM#4
Taylor_Mouse
You should more look to scripts, the ones I tried are all scripts for GMAX, and since gmax is a "Max" version, the scripts also work in 3DSMax, surtenly in max 8.

If this supports animation, that, I donot know but the static meshes should do the trick .
Also the animation when export to mdl/mdx are not fully supported in the max scripting tools :(

Maybe you should check there...
01-10-2007, 04:38 PM#5
BlinkBoy
The best importer, for now, is fadis moundir's MDX Importer.
The best exporter, for max 6 up & gmax, is Republicolas's Dex exporter.

Link for Dex's

http://www.wc3campaigns.net/showthread.php?t=78484

and here, I've attached Fadis Moundir's MDX Importer.

Note for Fadis: Don't aply skinning when importing, it will give an error on max 6 up.