| 01-21-2007, 01:57 PM | #1 |
Ok, invis when not attacking, check. Invis all the time, check. How do I go about a Perma-Shadowmeld (i.e. invis only when standing, but moving or attacking reveals the unit)? I don't wanna keep it night constantly, so any suggestions'd be great. I'm gonna go back to messing with the settings on some abils. Thanks. |
| 01-21-2007, 02:20 PM | #2 |
Search is your friend. We have covered this several times. |
| 01-21-2007, 02:41 PM | #3 |
I've tried some searches, but I guess I don't know which keywords to use. I didn't post because I could find the answer on my own as an aside. EDIT: There was this but if a unit autoacquires, he becomes visible only upon attacking not when he begins moving. |
| 01-21-2007, 06:05 PM | #4 |
Make a trigger that checks whether your unit is moving and adds/removes Permanent Invisibility accordingly. Do you need this for one unit or for many? |
| 01-21-2007, 08:58 PM | #5 |
use the feral spirit invisibility. -Av3n |
| 01-22-2007, 04:22 PM | #6 | |
Well, solved the problem as as I needed it for my map, but not in general. I needed it for multiple units, so it could've gotten a bit laggy trying to check for motion all the time. I was trying to recreate spider mines from SC. My solution was place them with permainvis, no flee and no attacks enable but with a 200-AOE 0-damage no-missile-art phoenix fire. When a unit takes damage from one of the mines, I remove the PF and the invis, increase the attack index via Corruption bonus, and order him to attack whatever unit he damaged, doing a damage area action on the mine's pos after .75 secs. I'll probably change the explosion to a trigger by PF, just like the activation. Quote:
@Av3n: No, that would be invis all the time except when attacking, thanks though. |
