| 01-29-2007, 07:33 PM | #1 |
Hi, I am having trouble with every single even the simplest models I try to create... 1 is textures 2 is animation... I am making this model EXACTLY how everyone and every tutuoril tells me to, and I still have the same problems.... Thing with textures is the colors are all wierd... and they are just lines of color... mostly black. I added a alpha channel to the .tga texture with corel photo shop pro by clicking new layer > new mask > from image and I select source opacity like I was told to, and then I save the alpha channel by clicking new layer > save/load mask > save layer to alpha channel and I click save... and I save it as .tga and convert it to blp using blp and tga converter, becuase the rest of he converters don't work. and with the animations in gmax, let's say I want to animate my model so that the model swings it's weapon. I positiopn the bones to where I want him to stand, nd I shit + click and drag the first key fram to the end of the animation for every animation so that every animation ends and starts the same, exactly how I was told... in warcraft 3 viewer I see a coool looking model with a texture, but the animations are all messed up, if it tries to swing it's sword it will look like he is trying to throw is by swinging it in random places, and it's choppy too. in game I see the same animations only no texture, instead I see lines of colors on my model... why am I doing wrong? please help! these models are so simple! why can't I do this??? |
| 01-30-2007, 11:01 AM | #2 |
I'm not quite sure about it nut here are a few suggestions: *For the animation - Try to animate using only Rotation keys - without Inverse Kinematics and Position/Scale Keys. I found the animation f**ks when you use position keys and export it. There was a script somewhere around to convert IK to FK, but I can't remember who had posted it. Another one is mine here which also can do, but I've not tried it under Gmax. (Sorry for the self-promotion )*For the textures - I've found there's problem displaying texture whirch are too big i.e. over 512x512 px, maybe this is one reason, the other is if you're using UVW Map, not Unwrap UVW modifier. Use the second, so the UV coordinates are stored correctly. Hope this helps |
| 01-30-2007, 01:52 PM | #4 |
If you post your TGA we might be able to see what is wrong with it. |
| 01-31-2007, 05:29 PM | #5 |
@jazko My texture is 512x512, it is no more then areskin from the original model and I don't use the UV wrap thing, I just apply the texture to the model and it seems to look just fine in wc3 viewer and gmax but not in game... And when I animate I only rotate the bones, I always put the keys on only rotate... this shuldn't be the problem... @guesst This model isn't important really, I'm just upset that it's so simple and it doesn't work... Every time I make a model I have these problems... I don't want for somone to have to see what's wrong with every model I create! I just want to know what I'm doing wrong, because SOMETHINGs wrong here... Should I make a movie of me modeling a brand new model from the begining? Then you guys can see what I do wrong, if I do anything wrong... EDIT: I think I know what's wrong the anims, when I make a model animatable, I make it all one pice and I attach all the bones to it, then I use Paint Wieghts to attach a certain part of the model to a certain bone... I don't think I um... 'ridged' it for animation.. Can I do it this way? Or do I have to ridge? If I have to ridge this could be the problem... |
