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Titan's Arena

06-29-2007, 10:00 PM#1
sas_Skorpion
Titan's Arena - by sas_Skorpion

Ages ago the Titans fought for supremacy over the weaker races in a mysterious arena, the fight brought them to their doom.
Today Heroes from all over the worlds have been summoned - History repeats.

Features :

-A Large Arena Full of creeps whose level increase with time.
-Custom Heroes Up to level 30 with 3 normal spells and 1 ultimate.
-Many custom unique items and custom items recipes with unique abilities.
-Mode chose option
-4 Teams with their respective bases (each base haves 3 standard shops, 3 recipes shops and a healing spot).
-Middle Shop with his unique items needed for some recipes.
-Base access is granted only to team mates to avoid spawning of enemy units.
-Arena shaped like a forest to increase surprises.
-Scoreboard for tracking Kills/Deaths.

Update 1
-Added new "Afterlife" - players who got defeated can still play in a ghostly form against other ghosts in the same arena but FFA
-Added bonus exp for killing bosses

Update 2
-Terrain Modified (Thanks to FLUFF's help)

Update 3
-New Loading Screen Made by Skrik
-Removed Bosses for technical reasons
-Ghost System 50 % Implemented

Update 4
-First Set of Heroes is complete
-Ghost System 70 % Implemented (having trouble with some bugs)
-First Release date is close :P

Update 5
-Added Graveyard where ghosts of players spawn and choose their spells (available only to ghosts)
-Fixed scoreboard bug
-Ghost system 90% implemented
-Added Essence Collection (Ghost Count Killer) to prevent interferences with standard score board
-Ghost spells almost finished

Update 6
-Modified gameplay style - now each 3 kills in a row give a life
-Added First Kill sound
-Remaking Ghosts Spells that will be sold in special shops

Update 7
-Finally first beta version is released its not complete but its playable,there aren't winning conditions yet and ghosts cant buy spells yet but it can be played. Please post here,pm me or send me a mail with some feedback,commentaries or suggestions. (I Will upload it soon, 1 day or 2)

Update 8
-New Terrain (THX FLUFF) -Bigger,better,with more features
-Added new rank system
-New ingame events (1v1 dueling arena, Massacre Arena,and more . . .)
-Bases renewed
-Added Leavers Pen (Place where leavers heroes stay so they cant be used)
-Increased Exp rates
-Added Kill Gold/Exp awards
-Lowered HP/STR points
-Lowered Armor/AGI points
-Added some Hero Descriptions and Story lines
-Replaced fixed item carriers with mobile carriers that can be bought in shops
-More that will be added : (Random Power Ups varying from gold/exp/to buffs)

Update 9
-Ghosts 80% completed
-New control panel (host now only turn on levers before starting the game instead of typing)
-Few icons have been changed
-Added few powerups

Update 10
-Completed Ghost's spells
-Added new icons to charge up a little the esthetics (gained some file size, i hope its not much)
-Fixed some spell settings like mana costs cooldowns and so
-Added loadingscreen
-Edited Massacre Arena Terrain
-Waiting for some test feedback to fix final issues before releasing the 1.0 version

-More yet to come ...

Team :
sas_Skorpion
(accepting team members - pm sas_Skorpion)

Progress :

Units : ]||||||||||[ - 100% COMPLETE

Terrain : ]||||||||||[ - 100 % COMPLETE

Items : ]||||||||||[ - 100 % COMPLETE

Gameplay : ]||||||||||[ - 100 % COMPLETE

Graphic : ]||||||||||[ - 100 % COMPLETE

Sound : ]||||||||||[ - 100 % COMPLETE

AVERAGE : ]||||||||||[ - 100 % COMPLETE

Project file moved to Map Testing section -> Titan's Arena
Attached Images
File type: jpgLoadinscreen.jpg (1.1 MB)
File type: jpgGhosts 1.jpg (458.5 KB)
File type: jpgGhosts 2.jpg (491.0 KB)
File type: jpgBase-Preview.jpg (847.1 KB)
File type: jpgTerrain-Preview.jpg (1.2 MB)
File type: jpgTerrain-Preview 1.jpg (1.6 MB)
07-01-2007, 11:00 PM#2
sas_Skorpion
Bad News : i had an error with the map so i had a loss of data so my trigger data got corrupted and im doing them again :P not a big deal but map development is slowed down for a while ...
07-02-2007, 02:34 AM#3
Tide-Arc Ephemera
I'd like to see this map, it looks really good. Shame you lost trigger data...
07-02-2007, 06:08 PM#4
sas_Skorpion
Heh its not that i lost the data ... i opened the map .. and i was deleting copyes of the map and by mistake delleted that one then when i saved it saved only some map files didnt save the models and etc ... i had a map of 3.600 now it was 1.100
But that a positive thing now i splited the map in 3 (Heroes/Abilities map,Items Map,and trigger map) and i have now a better controll over editing :P today i did my admission exam (did it pretty well) now i have the whole summer :) to make this map :)
07-03-2007, 01:41 PM#5
sas_Skorpion
Good news i restored the missing triggers ... now ill start working again on the score system ideas from the other thread ... then there is only a problem for the heroes and items but maybe ill post a thread for all those who have some ideas.
07-03-2007, 09:39 PM#6
vesuvan doppleganger
The main thing I'm looking for is why I would play this map, and not any other arena. Looks great, but needs more features.
07-03-2007, 11:12 PM#7
sas_Skorpion
well its on development and i'm adding features since the trigger problem and also i recieved some new ideas so the map will probably change.
I'm also anylizing some good ideas that I received for the gameplay to make it more interesting so its not yet over but people says its interesting ...
Well for now i can say its some mix between dota and some other play styles. Until its over i can only says that as far as I know its a good change from old style maps but if i add some new features ill add them here too so check out sometimes :P.
07-06-2007, 06:42 PM#8
sas_Skorpion
Good news the items are almost finished and the triggers too soon ill try to finish the heroes and i think in 1 month it would be probably the first test release ... (if everything goes as planed)
07-10-2007, 10:46 PM#9
sas_Skorpion
Great News ... Soon will be the first release for the map ...
yet i haven't seen many feedbacks so i just hope there will be after the map release ....
07-11-2007, 03:38 AM#10
Fluff

Looks like it will be fun because the forest arena looks small, giving very intense fights. I'd guess that it will be a very action packed game. It's also nice to hear that good progress is being made, so it will likely be completed soon.

Your forest looks a little bland. I'd suggest using another kind of tree, tile variation, and more doodads and stuff. Maybe you plan to work on it some more or have someone else to do it. If you don't have plans for it, I could work on it a bit to give it a more natural look if you want.
07-11-2007, 01:19 PM#11
sas_Skorpion
Wow thx for the idea if u want ... you're free to make the terrain because after the trigger lost data i had to split the map so i have the map with units and the rest but the terrain is alone.

well ill give you the basic field because i don't know if the old forest can be of help ... i think u can do it much better than me cause i'm not a big terrainer ... lets say i'm better in ideas
Thanks a lot
07-11-2007, 09:00 PM#12
PenguinEmperor
Woot! Yay you're implementing my Ghost Fighters idea!

Screens of that in action would rock.
07-11-2007, 09:23 PM#13
sas_Skorpion
Actually my units data is split from the terrain data but soon there will be the new terrain and ill probably implement again the stuff ... so ill add few more screenshots of the map before the release :D
07-13-2007, 01:09 PM#14
sas_Skorpion
ANOTHER UPDATE :

Thanks to FLUFF the terrain of the map now looks excellent ... i added the pics so u guyz can see that he really knows his job
09-30-2007, 08:14 PM#15
cohadar
Quote:
Originally Posted by sas_Skorpion
An ancient Titan Battlefield where heroes have been summoned to fight each other for the entertainment of the Gods.

AAAAAAAAAAAAAAAAAAAAAAAAAAAA
I HATE YOU.

Titans and Gods are NOT the same.
They hate each other.
Besides Gods are lame....