| 07-03-2007, 05:09 AM | #1 |
i was just curious if someone knew if the function in the triggers that modifies Movement speed is the same as say.. using a hardcoded/Regular Spell with interacting with other spells such as slow/cripple that modify movement speed or does this trigger function act on it's own level overriding everything no matter the current buffs? And if a new buff is cast after that movement speed function is ran what would the new speed be? i'm debating on which to use for a spell of mine and i've always wanted to use that movespeed function for once |
| 07-03-2007, 05:33 AM | #2 |
It overrides everything. |
| 07-03-2007, 06:01 AM | #3 |
I don't like wc3's movement system... it would be relatively easy to create a system which completely replaces it and is more versatile than standard movement, allowing acceleration/decelleration and full control over walking speed simply by setting it. in fact my physics engine does have this, but it could be created as an independent system, minus physics, as well. question is, would anyone use it? |
| 07-03-2007, 06:07 AM | #4 | ||
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sounds interesting. do you have a map loaded anywhere with it to see it in action? |
| 07-03-2007, 06:13 AM | #5 | |
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The system doesn't exist, I'm asking if anyone would actually use it... as for my physics engine, wait a couple weeks. |
| 07-03-2007, 06:22 AM | #6 |
Slightly off topic... a physics engine simulates the laws of physics (duh), but what do particle systems do? |
| 07-03-2007, 06:33 AM | #7 | |
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infrane's particle system animates non-collidable objects and allows applying forces and events to them. http://www.wc3campaigns.net/showthread.php?t=87031 |
| 07-03-2007, 06:46 AM | #8 | ||
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| 07-03-2007, 06:51 AM | #9 | |
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Wrong... 1.) 40 FPS is fast enough that you cannot see any difference 2.) Performance is NOT a problem, I can make an entire physics engine run with walking on top of it, what makes you think the walking alone would be an issue? |
| 07-03-2007, 07:09 AM | #10 | ||
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PS + you would need a pathing algorithm... and the else crap =) |
| 07-03-2007, 08:21 AM | #11 | ||
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| 07-03-2007, 08:56 AM | #12 |
I should endever on a pathing algorithm, it would be pretty awesome to be able to set units' movespeeds to over 522, because that is kind of a lame number and everybody wants to be able to charge extremely fast while still following certain rules. |
| 07-03-2007, 09:18 AM | #13 |
My editor's movement speed maximum is 65535... so clinging back on topic with an obscure question... Say Cripple reduces a units' movement speed to 150, then I set it to 250, then it obtains Endurance aura, it would ignore EVERYTHING and just have 250? |
| 07-03-2007, 09:41 AM | #14 | ||
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| 07-03-2007, 09:42 AM | #15 |
UMSWE. A very useful tool for me. |
