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Power of Corruption Brainstorming - Caster abilities

08-08-2007, 02:53 AM#1
moyack
Ok, I've finished my Naga hero abilities, and now I'm working with the casters. In the Naga race, I have the always known Naga siren and Couatl, and a new caster which is the mur'gul wizard. In the Demon race side I have the As you know, the Naga Siren and the couatl have abilities taken from other races (except parasite), and now I want to improve them, so they can have their own.

In my project, these races have some specialties:
  • Naga: Manipulates the water, good at healing and endurance
  • Demon: Manipulates the fire, good at damage and summoning.

I dare to put only one condition for the spells: Only the first ability could dealt damage, but moderate, other abilities can't deal damage.

Now... the casters and where to focus the brainstorming:
  • Naga:
    • Naga Siren: Replace Cyclone.

    • Couatl: Replace Abolish Magic.

    • Mur'gul Wizard: it has these abilities:
      • Healing Water: Active. Heals a target friendly unit for 150 hit points and 50 mana over 3 seconds. (I need ideas to change this ability)

      • Magic Fire: Autocast. Increases a target friendly unit's damage by 10%. Lasts 10 seconds. (I need ideas to change this ability too)

      • Fog of Doubt: Active. Casts a magic fog on enemy units that reduces attack speed by 40%, and movement speed by 60%. Affected units also have a 60% chance of missing an attack. Lasts 30 seconds. Caster units under this fog can't cast spells. (Probably I can keep this ability... anyways, I'm open to ideas)

  • Demons:
    • Vile Tormentor: (I'd want to change that model or the skin, becasue she looks very similar to the succubus and it's something bad in the playability). She has the following abilities:
      • Negation: Active. Stops all ranged enemies in a target area from doing attacks for 15 seconds. (I hate this ability, I need better ideas)

      • Burning Shield: Autocast. Forms a shield of fire around a target unit, dealing 5 damage per second to units around it. Lasts 30 seconds. (Definitely I need to change this one too, only the effect consumes graphich cpu and it looks horrible.)

      • Rock Prison: Active. Traps an enemy unit into a burning rock prison, disabling movement and attacking abilities last 10 seconds. (I'd remove the damage on the unit and increase the spell duration. I'm not interested in change this ability.)
    • OverLord: He has these abilities:
      • Howl of Terror. Active. (I do need to change this ability for something more original)

      • Weak and Strong: Autocast. Removes 75 hitpoints from an enemy unit and transfer it life to a random allied unit. (terribly unbalanced, requires a better idea as fast as possible)

      • Raged Overlord: Active. Activates the Overlords rage, consuming 2 mana per second, but making him an excellent warrior. Last 20 seconds. (This ability is not bad, but I feel it can be better and more balanced, I'm open to ideas)

    • Nether Drake: the counter part of Couatl LOL!! It has this ability:
      • Magnetic Attraction: Attracts a target enemy unit with a magnetic field, paralyzing the target unit on the ground. Paralyzed flying units receive 120 damage, and land units receive 60 damage. Nearby enemy units will receive 50% of this damage. Lasts 15 seconds. (I think this can be improved and balanced, I receive ideas for that too)

Some Pictures of the caster units:

Naga Siren
Mur'gul Wizzard
Zoom (requires log in)
Couatl
Vile Tormentor
Overlord
Nether Drake

Now, I'm going to post some ideas posted in other thread but for one Naga Hero, I think they can be used for these casters:

Quote:
Originally Posted by WhiteHorn
I never liked how they gave tough warriors water magic, when the females seem to be more suited for that role.

So you have an AOE, immobilise and summon.

Maybe he could draw water from nearby units & trees, creating a large sphere unto himself and then launching or detonating it. Alternatively, he could freeze it and create an icy barrier.

Or keep the water gaseus, make it hot, some kind of steam effect, ignoring armour. Or have it render a group unconcious (sleep), aoe. Literally sucking the air from their lungs.
Quote:
Originally Posted by Tide-Arc Ephemera
Tsunami Destructor - Channels into water magic for 6 seconds, and then unleashes a mighty wave of saturating waters, pushing all units out, dealing X damage for each second channeled and slows each target by 15%.

*optional*Units that are saturated and targeted by Freeze will take Y damage and get frozen for Z extra seconds
Quote:
Originally Posted by wussupallies
Natural Punishment

A light rain surrounds the hero as he channels this ability. The rain covers all enemy units in the area in acid which deals damage over time and decreases the armor of units slightly. Any organic unit that dies with the acid buff on them spawn a weak water creature. Acid rain also instantly kills any mechanical unit.
Quote:
Originally Posted by PenguinEmperor
I second Tide-Arc's idea. That's cool.

Or how about a Flood Coffin? It would create 5 towers of water that have a devour-like ability, the would be called Drown. It would slowly drown all consumed units, unless the coffins are destroyed first. Forzen units die 1.5 times faster.

Sorry for the long post, but I really need ideas, and I put as much information as I could, and make the brainstorming easier.

Thanks in advance for reading this post and for any ideas, I really appreciate any help with this.

moyack.
Attached Images
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08-08-2007, 01:42 PM#2
moyack
Quote:
Originally Posted by Litany
Naga pleaz. Skip this one and go straight to the sequel, so you can call it 2-PoC.

What?? A sequel??.... I don't know.

Any ideas for abilities??
08-08-2007, 04:14 PM#3
Castlemaster
Quote:
Howl of Terror. Active. (I do need to change this ability for something more original)

Maybe make it prevent melee attacks for 3/4/5 seconds. Just use silence and dummy cast it.

Quote:
Naga: Manipulates the water, good at healing and endurance

Quote:
Magic Fire: Autocast. Increases a target friendly unit's damage by 10%. Lasts 10 seconds. (I need ideas to change this ability too)

Intentional contradiction?

Quote:
Weak and Strong: Autocast. Removes 75 hitpoints from an enemy unit and transfer it life to a random allied unit. (terribly unbalanced, requires a better idea as fast as possible)

I don't like that name. Nothing comes to mind atm, but something with the "cleansing of the weak" intention. Oh, I've got one, how about "demonic cleansing". As far as the ability, make it unholy frenzy, but if the unit is 20% health or lower, it drains hp 3x as fast. Gives the theme of "those too weak to join us will fall under the might of our power."

Quote:
Raged Overlord: Active. Activates the Overlords rage, consuming 2 mana per second, but making him an excellent warrior. Last 20 seconds. (This ability is not bad, but I feel it can be better and more balanced, I'm open to ideas)

How does it make him a better warrior? more HP? attacks faster? more armor? There's alot of original things you can do with that one.

Finally here's one idea
Soothing waters: Autocast: friendly units with this buff with regain 5/10/15 health with every attack.
08-08-2007, 06:41 PM#4
Jualin
moyack, how many skills per unit are you aiming at here?


(Mur'Gul) Ragefish Poison: Using the potent stimulant of the Ragefish, the wizard stabs an ally with a quill filled with the toxin, inducing a short, temporary rage, in which the target attack noticeably faster with from little to no adverse effects.

(Siren) Sonic: Using the full range of her vocal chords, the Naga Siren wails at an opponent, disabling the opponent for a time.

(Tormentor) Pain: Capable of a wide variety of stimulating enchantments, the Vile Tormentor often abuses on emotion in particular, for amusement. Pain. Cripples the target, dealing moderate damage over time.

(Overlord) Vampyre Claymore: In order to make the most of spells it has, the Overlord wields a blade which generates mana by devouring a foes life energy, replenishing the Overlords fair-sized store of energy.

(Couatl) Broodlings: The place where the Couatl originated is a nigh inhospitable realm, hellish by any standards. In such a place, reproduction is constant necessity. Produces a small number of weak, yet still useful offspring.
08-09-2007, 03:20 AM#5
moyack
Before hand, thanks for your replies Catlemaster and Jualin, now my answers.

Quote:
Originally Posted by Castlemaster
Maybe make it prevent melee attacks for 3/4/5 seconds. Just use silence and dummy cast it.
Hmmm, it could be good, an ability which disables attack to one unit for 3 seconds, it could be good as a disbalancer, and it should be removable by abolish magic. But now that is similar to Vile Tormentor first ability, we should think in a new one for that unit.

Quote:
Originally Posted by Castlemaster
Intentional contradiction?
Unintentional actually XD. In fact Magic fire idea was before the race definition. Between you and me, I putted that ability only to fill the space, no more. These casters have been always a headache for me to develop, and without notice, I focused only in the heroes and code efficiency. But now that I'm near to get the first public beta, I consider more than fair to give to those units some love, and definitely, proper abilities with a consistent theme.

Quote:
Originally Posted by Castlemaster
I don't like that name. Nothing comes to mind atm, but something with the "cleansing of the weak" intention. Oh, I've got one, how about "demonic cleansing". As far as the ability, make it unholy frenzy, but if the unit is 20% health or lower, it drains hp 3x as fast. Gives the theme of "those too weak to join us will fall under the might of our power."
Weak and strong?? yes, that's right, nothing to be proud. I really plan to change that ability by one which don't deal damage. Actually I was thinking in one called "Dark side", which will create an evil duplicate of the enemy, forcing to the original unit to attack its clone, last 10 seconds. I don't know if it fits better as the ultimate for the Overlord, or if it could fit prefect as the adept ability.

Quote:
Originally Posted by Castlemaster
How does it make him a better warrior? more HP? attacks faster? more armor? There's alot of original things you can do with that one.
It gives faster attack, movement, and chaos damage... honestly I think this ability became overpowered, and it bugged me a lot since the codification point view. I would keep it, but i need to find out what should balance or improve. I don't want taht it looks like bear form in NE, I want something new with this ability. Any suggestion is welcome.

Quote:
Originally Posted by Castlemaster
Finally here's one idea
Soothing waters: Autocast: friendly units with this buff with regain 5/10/15 health with every attack.
I don't know.... castable vampiric aura?? I'll think about it. For what race do you think it would fit this ability??


Quote:
Originally Posted by Jualin
moyack, how many skills per unit are you aiming at here?
3 levels for Naga Siren, Mur'gul Wizard, Vile Tormentor and Overlord : initiate, adept and master, with the respective improvement in hitpoints and mana amount. For the Coualt and Nether Drake, only one ability per unit.


Quote:
Originally Posted by Jualin
(Mur'Gul) Ragefish Poison: Using the potent stimulant of the Ragefish, the wizard stabs an ally with a quill filled with the toxin, inducing a short, temporary rage, in which the target attack noticeably faster with from little to no adverse effects.

(Siren) Sonic: Using the full range of her vocal chords, the Naga Siren wails at an opponent, disabling the opponent for a time.

(Tormentor) Pain: Capable of a wide variety of stimulating enchantments, the Vile Tormentor often abuses on emotion in particular, for amusement. Pain. Cripples the target, dealing moderate damage over time.

(Overlord) Vampyre Claymore: In order to make the most of spells it has, the Overlord wields a blade which generates mana by devouring a foes life energy, replenishing the Overlords fair-sized store of energy.

(Couatl) Broodlings: The place where the Couatl originated is a nigh inhospitable realm, hellish by any standards. In such a place, reproduction is constant necessity. Produces a small number of weak, yet still useful offspring.
One word.... LOVELY!!!!

Naga Siren can be considered completed.
About Mur'gul Wizzard, this ability is nice, and I'm thinking that this one can perfectly replace one that is done by one of the Naga Heroes, that is similar in the attack effect. If you have other ideas for this unit, go ahead :)
About the Couatl ability... I like it, but I was thinking in making it more interesting. We have in the NE the abolish Magic, in Orcs, Purge and disenchant, in Undead Antimagic Shield, and in Humans Dispel Magic. I think in nagas we can use your proposed ability as an anti magic ability, which produces offspring proportionally to the number of buffs removed, and the summoned units would have only the attack but not the ability. Definitely I like it.

About the demon casters...
Pain is perfect as initiate ability, I'll implement on her.
About Vampyre Claymore... hmm, it can be really good, I'll think in which level I'll put (probably as an adept ability)


Thanks for your ideas guys, if you have more, please keep them coming.

and of course... +rep