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Titan's Arena needs Help

09-19-2007, 02:13 PM#1
sas_Skorpion
Hi guys
I started again to work on the Titan's Arena, and its really close to the first release but i really need some help (the map is a AoS map):

1) Some hero ideas
2) Somebody who's good at spell making ... (I'm not bad at GUI but i would need a jass user)
3) Somebody who haves some time and will to make few models
4) ... anybody who haves nice ideas :)

everybody who would like to help please post here,any good posts will receive reputation and those who help with the map will receive credits in the map.



whoever doesn't know the map you can check it out here
09-19-2007, 03:25 PM#2
Anitarf
Wrong forum. Insufficient project presentation.

Also, if you need help with things like hero ideas, your map isn't going to go very far...
09-19-2007, 03:28 PM#3
sas_Skorpion
How do u mean insufficient project presentation ? ... could you tell me what to add else ? (and if it is wrong place could u move the post to the right place) ?

and about the heroes :P need 2 ideas :S i just ran out for now :S
09-20-2007, 06:59 AM#4
The Elite
Xermus the Gambler Of Destiny
Specialices in random spells
Spells:
Random Damage
Random Explosion
Random Drain
Random Heal
Tooltips
Random Damage:
Gives a random number betwene 1-5
if the number is 1 then you do 100 damage to your opponent
if the number is 2 then you remove 100 mana from your opponent
if the number is 3 then you do 100 damage and mana from/to your opponent
if the number is 4/5 nothing happens
Random Explosion:
Gives a random number betwene 1-5
if the number is 1 then you do 75 damage to your targeted area
if the number is 2 then you do 150 damage to your targeted area
if the number is 3 then you do 275 damage to your targeted area
if the number is 4/5 nothing happens
Random Heal:
Gives a random number from 1-4
if the number is 1 then you get healed for 600 health
if the number is 2 then you get healed for 300 mana
if the number is 3 then you get healed for 600 health and 300 mana
if the number is 4 then you take 200 damage
Random Drain:
Gives a random number from 1-6
if the number is 1 then you drain 400 health from your opponent over 5 seconds
if the number is 2 then you drain 300 mana from your opponent over 5 seconds
if the number is 3 then you drain 400 health and 300 mana from your opponent over 5 seconds
if the number is 4 then you give 200 health and 100 mana to your opponent over 2 seconds
if the number is 5/6 nothing happends.

Hope ya like that
09-20-2007, 07:14 AM#5
erwtenpeller
That hero represents everything that is wrong with the world.
10-12-2007, 11:00 AM#6
sas_Skorpion
Sry i can't use that hero :( i need something more for AoS :P
10-12-2007, 11:13 AM#7
The Elite
Quote:
Originally Posted by erwtenpeller
That hero represents everything that is wrong with the world.
made me lol
10-12-2007, 08:34 PM#8
PenguinEmperor
Lunace the Wisp Lord

Wisp with inner fire modle attatched.

Symbiosis: The wisp channels his energies into a nearby tree, allowing to shoot moonmbeams out of its boughs. Draind 1 mana/second, with stronger tree-attack each level.

Core Split: The Wisp Lord explodes into 5/10/15/20 miniature wisps, who posses all of his skills, only weaker, exept this one, which they lack.

Eclipse Insanity: Creates an eclipse, which drive all critters on the map insane and grants them the ability to attack anything in sight. Also, all dead critters are brought from the dead to fight, and will perish again at the end of the eclipse. This should be an ultimate.

That's all I got. If I come up with any more abilities, I'll post them.
10-13-2007, 04:25 AM#9
Lux
Proper Name: Overseer
Name: Ypkar
Background: Of seven stones composed and through seven fires forged, Ypkar represents perhaps the most malicious creation ever to walk the Seven Realms. Wrought to lead the armies of the Principality into battle, the Overseer has but praise to rain upon his superiors and rancor to mete out to his subordinates. Those soldiers that have fought the armies of Ypkar tell fantastic tales of how the grunts of the enemy legions, faced with armies before them and Ypkar's whips behind, charge with fearsome fury into the opponent's ranks in order to avoid the painful sting of the Overseer's discontent.

Bark Command
Ypkar conjures thralls of the Principality to his aid through a crack of his whip. The thralls are not intended to be stand-alone summons that can foray against the enemy armies on their own; rather, their true strength only manifests itself in the presence of Ypkar.

Level 1: Conjures one Thrall. Only one Thrall can be active at a time.
Level 2: Conjures two Thralls. Only two Thralls can be active at a time.
Level 3: Conjures three Thralls. Only three Thralls can be active at a time.

Incense
Ypkar whips a friendly unit into a rage, increasing its attack speed and its movement speed. If Ypkar casts Incense on a Thrall under his control, the Thrall additionally gains the benefit of a shield that deals damage to both itself and nearby enemy units every second.

Level 1: Increases movement speed by 20% and attack speed by 10%. Thralls gain Incensed [Rank 1], which deals 10 damage per second to themselves and nearby enemy units.
Level 2: Increases movement speed by 30% and attack speed by 20%. Thralls gain Incensed [Rank 2], which deals 20 damage per second to themselves and nearby enemy units.
Level 3: Increases movement speed by 40% and attack speed by 30%. Thralls gain Incensed [Rank 3], which deals 25 damage per second to themselves and nearby enemy units.

Retreat
Ypkar commands a friendly unit to retreat, slowing the movement speed of a certain number of enemy units near the target friendly unit and increasing the movement speed of the target friendly unit by a factor of said number of enemy units. Furthermore, the target friendly unit will recover a certain amount of hitpoints over time. If Ypkar casts Retreat on a Thrall, the Thrall will be unsummoned and Ypkar will recover a certain amount of hitpoints.

Level 1: Slows up to 3 enemy units in a 200-yard radius by 10% for 5 seconds. The target friendly unit's movement speed is increased by 5% per affected enemy unit, and it recovers 15 hitpoints over 5 seconds. Thralls are unsummoned and return 15 hitpoints to Ypkar, but they bestow Cowardice [Rank 1] on the Overseer which prevents him from casting Retreat again in the next 15 seconds.
Level 2: Slows up to 4 enemy units in a 200-yard radius by 15% for 5 seconds. The target friendly unit's movement speed is increased by 8% per affected enemy unit, and it recovers 25 hitpoints over 5 seconds. Thralls are unsummoned and return 25 hitpoints to Ypkar, but they bestow Cowardice [Rank 2] on the Overseer which prevents him from casting Retreat again in the next 10 seconds.
Level 3: Slows up to 5 enemy units in a 200-yard radius by 20% for 5 seconds. The target friendly unit's movement speed is increased by 10% per affected enemy unit, and it recovers 40 hitpoints over 5 seconds. Thralls are unsummoned and return 40 hitpoints to Ypkar, but they bestow Cowardice [Rank 3] on the Overseer which prevents him from casting Retreat again in the next 8 seconds.

War Stand Ultimate
Ypkar commands all his active Thralls into a battle stance. For the duration of this spell, Ypkar cannot cast any other spells. The Thralls gain Frenzied [Ultimate], which makes them immune to all of Ypkar's spells and removes all beneficial and negative buffs on them. The hitpoints of all active Thralls are increased by 500%, and their hitpoints are returned to 100% of their total. The attack and movement speed of all active Thralls is increased by 50%. Every allied unit that is defeated in a 400-yard radius of any Thrall increases that Thrall's attack and movement speed by 20%. The movement speed of Ypkar is decreased by 50%, and Ypkar loses an amount of hitpoints every second defined by the equation 5x((t)(t)), where x represents the number of active Thralls and t represents time. If Ypkar cancels the channeling of the spell or if Ypkar is defeated while channeling the spell, all the Thralls that are currently active will be unsummoned.