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Tournament of Champions

09-23-2007, 10:01 PM#1
burningice95
(12)Tournament of Champions

So, there are definitely a lot of hero arenas out there. And, almost all of them suck. Therefore, I've decided to make on of my own!



Story


The basic premise (I'm not big on story) is that, for their amusement, the gods have gathered the most powerful/famous/clever/ect heroes from around the multiverse, and put them in a Garden of Eden type place, to fight it out for their amusement. Nobody really cares about story in a PvP map anyway, so thats about as detailed as its going to get.



Gameplay


6v6
This is a 6v6 map. The gods have let them ally themselves into teams, because killing the tree is far to difficult for one person. There are two reasons I made it 6v6. The first, is that a FFA arena means all heroes have to be hero killers. Having teammates adds a lot of strategy, and allows support heroes to do well. Also, there aren't very many team hero arenas.


How to Win
-There are 2 ways to win in this map: Reach a specified kill count OR kill the Tree of eternity (main boss. Think Ragnarok in Custom hero arena, if you've played it.). This is one of the main points of my map. 90% of all hero arenas rely on kill count, and thats just boring. Also, it doesn't create an environment conducive to support heroes. Another good thing about this, is that it allows comebacks. If the other team tries to take on the Tree of eternity, and miscalculates their ability to do so, the other team can swoop in and claim victory, so you have to think carefully.


Dueling
-6v6 Duels take place every 6 minutes. Winning team gets bonus favor(favor is explained below) and gold. The duels can take place in the regular arena, or one of 3 special arenas.
=The ice arena, where everyones attack and movespeed is slowed by 40% (gives advantage to spell relient heroes)
=The fire arena, where everyone is damage every second (dps depends on level) (is good for str/high hp heroes),
=The earth arena, where everyone is silenced for the first 10 seconds of the duel/ This gives an advantage to heroes dependent on attack damage
.
- You can challenge any opposing player to a 1v1duel anytime, except 1 minute before a team duel. 2v2, 3v3, 4v4, 5v5, and 6v6 will be included, but not in the initial release.

Elemental Keepers
-There are 8 elemental keepers: Fire, ice, thunder, water, earth, wind, shadow, and light. Each keeper is an elemental miniboss. They are in the order mentioned above fire is the weakest, light is the strongest), so that there is always one that can be fought. However, they all spawn at the same time, which means that a clever team can take down the light boss early for some very nice bonuses.
-Once you enter the fight with them, you can't leave, unless you die! And if you die the other team will be alerted, and can come in and kill it. Killing one rewards everyone who was in the arenawith bonus gold, and favor (i dont like giving it all to the 1 person who got the last hit, when taking it down was a team effort). It also drops an elemental item which can be used for recipes.



Gods and the Favor system (Unique element)


In this map, the gods are not just some far away force that looks down on the game. They are there with you, helping you pwn. At the start of the game you pick a god to worship. Depending on which god you pick, you get an ability. This ability gets stronger as you get more "Favor". Favor represents how much the god likes you, and can range from 1 to 100. So at level 1, the ability would be very weak, but at level 100 it would be very powerful Favor points are gained by:

-Leveling the skill "Worship" (each hero has a skill with 10 levels, that gives you 7 favor points per level, and prohibits your favor from falling below (Level of Worship * 7)
-Hero Killing
-Assisted hero killing.
-Killing the Keepers (favor depends on difficulty)
-Dying (you lose favor for this)
-Buying your gods' item. Each god has an item that can be bought, giving various bonuses, and a +15 favor bonus to the buyer if they are a follower of that god. These are all high level items.

Let me give you an example of the gods. Say that I choose to worship Pyroclsis, god of Defense. I get an ability that is basically spiked carapace. If i have 1 favor it will return 1 damage and give me .5 bonus armor, but if i have 30 favor i get 12% damaged returned +4.3 armor

In addition, upon receiving 100 favor, you receive the ultimate of that god. The reason for this is because, the heroes only have 20 levels, and 3 5 level skills and 1 3 level ultimate. This means that you can either max out your god abilities, or focus on your normal abilities.

Here is a list of all the gods:
Hidden information:

I• Thor - Passive Purge 5 + .25% chance to purge, dealing 100 damage to summons, and slowing heroes by 25% atk and movespeed. Caps at 30% chance to purge. Th Ultimate is storm bolt. This god is suited to agi heroes.
• Selene - Passive int and bril aura. +.25 int per favor, and bril aura is constant 2 mana regen per sec. Ultimate is moonbeam. Only requires 100 levels if we can’t trigger stat adding.This goddess is suited for int heroes
• Pyroclisis - Passive Carapace. Returns 1% meele damage per favor, and .5% ranged damage. Ultimate is reincarnation. This god is suited for weak heroes, who need help surviving.
• Pretsal - Immolation Burns for constant 10,20,30,40 damage per second (upgrades every 25 favor). +.09 hp regen per favor. AoE may increase every 1 point of favor, not sure about that. Ultimate is parch. This is suited for a chasing hero
• Jolrael- Command aura. Also has active of charm, with cooldown of 180/150/130/100 (every 25 favor it decreases). This is suited for a DPS hero, or someone who has trouble creeping. Ultimate is dark portal
• Thantos- Resurrection time decreases per point of favor. Ultimate is avatar. This is also suited for helping those who have trouble surviving.
• Thrivet- +.15 Agi, and bonus income (get x gold every few secs depending on favor). Ultimate is windwalk (no break damage, 5 second duration). Good for agi heroes who have trouble farming. Probably going to be imba :P
• Castellum- +.25 Str, devotion aura (+3 and 100 aoe armor every 25 favor). Good for tanks/those who have trouble surviving. Ultimate is divine shield (high mana cost, high cd, low duration)
• Mother Reefta - +.2 to all stats per favor, and you gain a bonus +.3 to all stats when you hero kill. Good for all around heroes. Ultimate Ability: Targets a hero. That hero is marked, and has 60 seconds to destroy the casting hero, or is put to one hp.
• Ilan (sun god). Bonus movement speed in day, and truesight at night. Versatile god. Obviously counters truesight. Ultimate changes day to night, or night to day. This helps you chase, or detect truesight heroes. Ultimate has a 2 second cooldown
• Dimani, god of Life. 5 bonus hp per favor, neg hp degen aura for enemies(-2,-4,-6,-8), aura upgrades every 25 favor. Ultimate is exchange your life for your opponents (trade hp with them). This is also suited for helping those who have trouble surviving.
• Trivia, goddess of Magick. +15 mana per favor and bonus mana regeneration Ultimate restores you to full mana.Suitied to spellcasters, or agi/str herores who have low mana pools but high cost spells.


So basically, what god you worship adds a whole new dimension to the concept of hero building. You have 5 minutes to choose your god, so you may want to wait to see what your opponents did. If you are an agi hero, and they picked lots of nukers who will give you trouble early on in the game, then you may want to pick a god that helps survive.

Items

I've seen 2 hero arenas with custom items. I'm trying to make it three. The shops are as follow:

-+ stats (Items for 3/7/11 for each attribute and +3/5/9 for all stats)
-Low tier (standard stuff, sobi mask, ring of protection)
-Mid tier (slightly better. Claws of attack +15, combo stat bonuses)
-High tier (Very cool items, almost all custom)
-Recipes (Uses only normal items)
-Recipes #2 (uses only elemental items)
-God items (each god has an item, which anyone can use, but gives +8 favor iif the bearer is a follower of that god)
-Consumables (not spammable)

Items play an important role, but not gamebreaking, except for maybe god items.


Other Features


-Vexorians Hero selection system
-Custom models, icons, skins, ect.
-Good tooltips!!
-Good Terrain
-Pretty multiboard, that shows each players favor, hero icon, name, kills, deaths, and revive time.
-Non text based ingame commands. You have a guy at your base, who holds all of the commands necessary (viewing hero stats, dueling players, changing camera, stopping music, ect). However, text commands work too, for people who are used to them.



Things left to be done


-More heroes (6 currently done)
-Finish UI (camera moving, 1v1, dueling)
-3 item shops
-Elemental Keepers
-Multiboard


Screenshots


Everyone will just click away to another thread if they don't see any of these :P

Some Spells:





Fountain of mana at the middle:


Terrain:



This is the UI (created by Denu) the map will be using, assuming it doesn't effect filesize too much. Ignore ugly terrain in these screenshots)


Congrats if you actually finished reading this.
09-23-2007, 10:20 PM#2
43berries
Eh, you're still using WC3 cliff types, those turn me off for any maps. Oh, by the way, impressive interface.
09-23-2007, 11:22 PM#3
burningice95
Thanks (Although I didn't make it).

Btw people, i know you probably wont want to read the whole thread. All I ask is that you read the part on the Gods and favor and tell me what you think.
09-23-2007, 11:52 PM#4
43berries
There's going to be loads of leaks and problems with that system, but if you can pull it out of your arse in tacked, mozzletoff.
09-23-2007, 11:58 PM#5
Pyrogasm
It actually works and doesn't leak; it uses 2 global integer arrays and 1 global string array to store the god. I wrote it for him.
09-24-2007, 12:04 AM#6
43berries
Mozzetoff... Then it is indeed brilliant. by the way. Custom trees would make it look more impressive, and if you didn't already or if I missed it. Small but efficient ambient sounds either imported or manipulated through wc3 sound editor. Custom music maybe?
09-24-2007, 12:51 AM#7
burningice95
Custom music would be too big.


And yes, Pyrogasm did write a very good system.

Hmm, coudl you point me to some good ucstom trees 43berries.

I don't have a lot of experience in manipulating the enviroment, but i certainly plan to do that in order to get a very epic sort of feel to the map.
09-24-2007, 12:54 AM#8
43berries
I can help with terrian, if you want. Well let me go search for them and with goldwave you can shrink the size AND if you're good and you keep the quality relatively in tacked.
09-24-2007, 10:46 AM#9
erwtenpeller
Please credit your recources, especially something as important as the UI. Make sure people know Denu made it, not you.

I like the concept of "favor" a lot, but i think its verry poorly intergrated into your map. Why does it only enhance one ability? seems like such a waste. You can do a lot more with a recource like "Favor".

I also dont get the favor abilities. Especially things like that immolation thing, why the hell upgrade it every 25%? just code the ability entirely and have it go up smoothly.

I also think there may be too many gods. It'd be better if you only had a vieuw gods, but that they and they're favor actually had impact on gameplay, and the way you play. There may be a kind god that likes you when you support other heros, heal them, get assist kills, and gives you favor for that. You can also make favor from said gods much more important and intergrate them into your heros stats. The god type i just mentioned could for example increase your mana capacity and your spell resistance, while a vile murderous god that just wants to see murder could increase attack damage and movement speed.

You've got a good idea going, but right now its just a little gimmick, not a gameplay element.

--

It'd also be cool if you'd yank all your heros from mythology and stuff. It'd be cool.

Oh, and if it doesnt feature Kratos, its bound to phail.
09-24-2007, 06:18 PM#10
43berries
Eh it's fine how his map is...
09-24-2007, 09:17 PM#11
burningice95
Quote:
Originally Posted by erwtenpeller
Please credit your recources, especially something as important as the UI. Make sure people know Denu made it, not you.


I plan to credit it in the map, but I'll add credits here

Quote:
Originally Posted by erwtenpeller
I like the concept of "favor" a lot, but i think its verry poorly intergrated into your map. Why does it only enhance one ability? seems like such a waste. You can do a lot more with a recource like "Favor".

I also dont get the favor abilities. Especially things like that immolation thing, why the hell upgrade it every 25%? just code the ability entirely and have it go up smoothly.

I also think there may be too many gods. It'd be better if you only had a vieuw gods, but that they and they're favor actually had impact on gameplay, and the way you play. There may be a kind god that likes you when you support other heros, heal them, get assist kills, and gives you favor for that. You can also make favor from said gods much more important and intergrate them into your heros stats. The god type i just mentioned could for example increase your mana capacity and your spell resistance, while a vile murderous god that just wants to see murder could increase attack damage and movement speed.

You've got a good idea going, but right now its just a little gimmick, not a gameplay element.


The reason the immolation doesn't update every 100 levels is because having abilities with 100 levels increases loading time rather dramatically.

Anyway, I like what you said about the way you get favor, and changing the gods to suit certain playstyles. I think i will modify it so that you get more favor for doing certain things depending on which god you worship, and i may consider reducing the number of gods....

Could you explain what you mean by integrating favor into hero stats?

Quote:
Originally Posted by erwtenpeller
It'd also be cool if you'd yank all your heros from mythology and stuff. It'd be cool.

Oh, and if it doesnt feature Kratos, its bound to phail.

I didn't yank all of my heroes from mythology...Although a few might be there. The ones that are done are Broodmother, Naga Siren, Pyro Panda, Time Twister, and arcane Assasin (I like alliteration :D).

Wc3 models dont really have enough models for mythology imo
09-24-2007, 11:06 PM#12
erwtenpeller
Quote:
Originally Posted by burningice95
The reason the immolation doesn't update every 100 levels is because having abilities with 100 levels increases loading time rather dramatically.
So you have one ability and code the effect so you cab make it go up a 100 levels smoothly.

Quote:
Anyway, I like what you said about the way you get favor, and changing the gods to suit certain playstyles. I think i will modify it so that you get more favor for doing certain things depending on which god you worship, and i may consider reducing the number of gods....

Could you explain what you mean by integrating favor into hero stats?

Right now all a god anb favor does for you is add one little ability, thats not exactly a huge impact on gameplay. I say let favor increase some stats as well, depending on wich god you worship. Like one gods favor may increase health regeneration and attack power, while another gods favoir may increase armor and mana regeneration. That way you have to select your gods more carefully and they actually make a diffrence in how you play a hero. Do you pick the tank and just boost hos i-hits-yuz-in-face power, or do you pick a god that increases his mana, so you have more to cast spells and you can spend your money on more offensive items.
09-25-2007, 02:07 AM#13
burningice95
Erwt, did you read the whole table?
Some gods give abilities. Look at castellum, she gives bonus armor and +str.
Look too at dimani, who would synergize very well with a tank hero.
10-02-2007, 02:50 AM#14
burningice95
bump..
I've finished some more UI stuff and hopefully fixed an annoying bug...
10-02-2007, 05:26 AM#15
Rising_Dusk
Quote:
This is the UI (created by Denu) the map will be using, assuming it doesn't effect filesize too much. Ignore ugly terrain in these screenshots)
Uh, no?
Unwirklich made that, the submitted resource is here.