| 09-23-2007, 10:20 PM | #2 |
Eh, you're still using WC3 cliff types, those turn me off for any maps. Oh, by the way, impressive interface. |
| 09-23-2007, 11:22 PM | #3 |
Thanks (Although I didn't make it). Btw people, i know you probably wont want to read the whole thread. All I ask is that you read the part on the Gods and favor and tell me what you think. |
| 09-23-2007, 11:52 PM | #4 |
There's going to be loads of leaks and problems with that system, but if you can pull it out of your arse in tacked, mozzletoff. |
| 09-23-2007, 11:58 PM | #5 |
It actually works and doesn't leak; it uses 2 global integer arrays and 1 global string array to store the god. I wrote it for him. |
| 09-24-2007, 12:04 AM | #6 |
Mozzetoff... Then it is indeed brilliant. by the way. Custom trees would make it look more impressive, and if you didn't already or if I missed it. Small but efficient ambient sounds either imported or manipulated through wc3 sound editor. Custom music maybe? |
| 09-24-2007, 12:51 AM | #7 |
Custom music would be too big. And yes, Pyrogasm did write a very good system. Hmm, coudl you point me to some good ucstom trees 43berries. I don't have a lot of experience in manipulating the enviroment, but i certainly plan to do that in order to get a very epic sort of feel to the map. |
| 09-24-2007, 12:54 AM | #8 |
I can help with terrian, if you want. Well let me go search for them and with goldwave you can shrink the size AND if you're good and you keep the quality relatively in tacked. |
| 09-24-2007, 10:46 AM | #9 |
Please credit your recources, especially something as important as the UI. Make sure people know Denu made it, not you. I like the concept of "favor" a lot, but i think its verry poorly intergrated into your map. Why does it only enhance one ability? seems like such a waste. You can do a lot more with a recource like "Favor". I also dont get the favor abilities. Especially things like that immolation thing, why the hell upgrade it every 25%? just code the ability entirely and have it go up smoothly. I also think there may be too many gods. It'd be better if you only had a vieuw gods, but that they and they're favor actually had impact on gameplay, and the way you play. There may be a kind god that likes you when you support other heros, heal them, get assist kills, and gives you favor for that. You can also make favor from said gods much more important and intergrate them into your heros stats. The god type i just mentioned could for example increase your mana capacity and your spell resistance, while a vile murderous god that just wants to see murder could increase attack damage and movement speed. You've got a good idea going, but right now its just a little gimmick, not a gameplay element. -- It'd also be cool if you'd yank all your heros from mythology and stuff. It'd be cool. Oh, and if it doesnt feature Kratos, its bound to phail. |
| 09-24-2007, 06:18 PM | #10 |
Eh it's fine how his map is... |
| 09-24-2007, 09:17 PM | #11 | |||
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I plan to credit it in the map, but I'll add credits here Quote:
The reason the immolation doesn't update every 100 levels is because having abilities with 100 levels increases loading time rather dramatically. Anyway, I like what you said about the way you get favor, and changing the gods to suit certain playstyles. I think i will modify it so that you get more favor for doing certain things depending on which god you worship, and i may consider reducing the number of gods.... Could you explain what you mean by integrating favor into hero stats? Quote:
I didn't yank all of my heroes from mythology...Although a few might be there. The ones that are done are Broodmother, Naga Siren, Pyro Panda, Time Twister, and arcane Assasin (I like alliteration :D). Wc3 models dont really have enough models for mythology imo |
| 09-24-2007, 11:06 PM | #12 | ||
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Right now all a god anb favor does for you is add one little ability, thats not exactly a huge impact on gameplay. I say let favor increase some stats as well, depending on wich god you worship. Like one gods favor may increase health regeneration and attack power, while another gods favoir may increase armor and mana regeneration. That way you have to select your gods more carefully and they actually make a diffrence in how you play a hero. Do you pick the tank and just boost hos i-hits-yuz-in-face power, or do you pick a god that increases his mana, so you have more to cast spells and you can spend your money on more offensive items. |
| 09-25-2007, 02:07 AM | #13 |
Erwt, did you read the whole table? Some gods give abilities. Look at castellum, she gives bonus armor and +str. Look too at dimani, who would synergize very well with a tank hero. |
| 10-02-2007, 02:50 AM | #14 |
bump.. I've finished some more UI stuff and hopefully fixed an annoying bug... |
| 10-02-2007, 05:26 AM | #15 | |
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Unwirklich made that, the submitted resource is here. |
