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Looking for an icon tool.

09-27-2007, 11:13 AM#1
cohadar
Now I remember there way a tool on this forum a couple of months ago that could automatically add different borders to icons, what happened with that?
09-27-2007, 12:22 PM#2
moyack
You mean these??

http://www.wc3campaigns.net/showthread.php?t=81481
http://www.wc3campaigns.net/showthread.php?t=91232
09-27-2007, 01:57 PM#3
cohadar
Omg I am blind.
I looked there and I didn't see it.

I even looked in graveyard...
09-27-2007, 06:46 PM#4
TDR
eh, it can happen to the best of us. no wories.
09-27-2007, 09:56 PM#5
cohadar
I was just wondering, is there any other tool that can automatically add borders to images except w3ir ?
09-27-2007, 11:35 PM#6
The Elite
not in MY knowledge, but i havnt been here since 2003 (mods)
09-28-2007, 02:02 AM#7
Pyrogasm
I think botanic has said that he is making a GUI for BLPaletter. He might add such a feature to the program.
09-28-2007, 06:10 AM#8
cohadar
There is a big difference between a simple GUI wrapper and image processing GUI.

Can BLPaletter be used to add borders or he will have to do it himself?

Anyways I am asking this because I already started making automatic icon bordering tool....
09-28-2007, 11:12 AM#9
waaaks
how about the icon border pack, its cool, just open it with photoshop, and there are borders in the layers
09-28-2007, 12:03 PM#10
cohadar
I want it don automatically, I don't want to resize and apply layer and save
and all that nonsece..
09-28-2007, 02:54 PM#11
PitzerMike
If you want you could beta test this updated version of the Grimex FileImporter tool. It autoconverts bmp/tga/jpg files to blp and also adds borders using a naming convention.

Just extract the contents to the grimext folder in your Newgen dir. There are two ways to use it. From the menu you can click Extensions/Import Directory and select the directory that contains the images or you add a custom text external call to your JASS script.
Eg //! external FileImporter C:\MyMapContents
assuming that this is the directory that contains the files.

The images should be named with the following prefixes:

infocard- >> Attack/Armor type icons
level-infocard- >> Same but with levels (eg Caster upgrade art)
CMD >> normal icon
PAS >> passive icon
AUT >> autocast icon

The last 3 can be combined and will also automatically get a (shared) disabled version.

The imported files wil generally use the same path that they have inside the imported folder. Eg content from C:\MyMapContents\Units\ will go to the Units\ folder inside the map when importing.
For icons it doesn't really matter since they will have a path assigned. (eg ReplaceableTextures\PassiveButtons\ for passive ones)

An example:
C:\MyMapContents\Icons\CMDPASAUTBTNSomething.tga will import 4 files:

ReplaceableTextures\CommandButtons\BTNSomething.blp -> normal version
ReplaceableTextures\AutocastButtons\BTNSomething.blp -> autocast version
ReplaceableTextures\PassiveButtons\BTNSomething.blp -> passive version
ReplaceableTextures\CommandButtonsDisabled\DISBTNSomething.blp -> shared disabled version

I've tested it a bit and couldn't find any problems so I guess it's good for a beta test.
Oh, icons are automatically resized btw.
Attached Files
File type: rarIconBordering.rar (447.4 KB)
09-28-2007, 02:57 PM#12
cohadar
Mike: hi Cohadar.
...
Mike: ?

Cohadar: *firebolt*

Mike: urgh...

http://www.wc3campaigns.net/showthre...767#post967767

-------

EDIT:

I am goin to finish my tool anyways for couple of reasons:

*. I already am 70% done.
*. not everyone can use grimex tools.
*. I made mine in java.
*. It is easier to use (a LOT)
*. you don't support .png files :P
09-28-2007, 03:41 PM#13
PitzerMike
Sure, I encourage you to continue it, since Java should work on all platforms.
Looks good so far.

Quote:
*. It is easier to use (a LOT)

I have a different idea of usability. You still have to import all the icons into the map. And you have to repeat the process everytime the icon is changed.
Once the //! external call is added in Grimex the map will at all times contain the up to date icon. And I don't really need previews, I already know how war3 borders look.

On a sidenote it autoconverts mdl to mdx also (thanks Guesst :).
09-28-2007, 03:59 PM#14
rain9441
I have a picture of me and PitzerMike at my desk, signed, in mint condition. Shits gonna be worth mad cash on ebay in about 10 years.

I remember spending 3-4 hours making BLP's, importing them, renaming them, and countless other tedious tasks. This guy does all that in 1 line of text. Simply amazing.
09-28-2007, 04:27 PM#15
cohadar
wc3Borderizer v0.0.0.1 is out.

Test me, kiss me, rep me.