| 09-27-2007, 11:13 AM | #1 |
Now I remember there way a tool on this forum a couple of months ago that could automatically add different borders to icons, what happened with that? |
| 09-27-2007, 12:22 PM | #2 |
| 09-27-2007, 01:57 PM | #3 |
Omg I am blind. I looked there and I didn't see it. I even looked in graveyard... |
| 09-27-2007, 06:46 PM | #4 |
eh, it can happen to the best of us. no wories. |
| 09-27-2007, 09:56 PM | #5 |
I was just wondering, is there any other tool that can automatically add borders to images except w3ir ? |
| 09-27-2007, 11:35 PM | #6 |
not in MY knowledge, but i havnt been here since 2003 (mods) |
| 09-28-2007, 02:02 AM | #7 |
I think botanic has said that he is making a GUI for BLPaletter. He might add such a feature to the program. |
| 09-28-2007, 06:10 AM | #8 |
There is a big difference between a simple GUI wrapper and image processing GUI. Can BLPaletter be used to add borders or he will have to do it himself? Anyways I am asking this because I already started making automatic icon bordering tool.... |
| 09-28-2007, 11:12 AM | #9 |
how about the icon border pack, its cool, just open it with photoshop, and there are borders in the layers |
| 09-28-2007, 12:03 PM | #10 |
I want it don automatically, I don't want to resize and apply layer and save and all that nonsece.. |
| 09-28-2007, 02:54 PM | #11 |
If you want you could beta test this updated version of the Grimex FileImporter tool. It autoconverts bmp/tga/jpg files to blp and also adds borders using a naming convention. Just extract the contents to the grimext folder in your Newgen dir. There are two ways to use it. From the menu you can click Extensions/Import Directory and select the directory that contains the images or you add a custom text external call to your JASS script. Eg //! external FileImporter C:\MyMapContents assuming that this is the directory that contains the files. The images should be named with the following prefixes: infocard- >> Attack/Armor type icons level-infocard- >> Same but with levels (eg Caster upgrade art) CMD >> normal icon PAS >> passive icon AUT >> autocast icon The last 3 can be combined and will also automatically get a (shared) disabled version. The imported files wil generally use the same path that they have inside the imported folder. Eg content from C:\MyMapContents\Units\ will go to the Units\ folder inside the map when importing. For icons it doesn't really matter since they will have a path assigned. (eg ReplaceableTextures\PassiveButtons\ for passive ones) An example: C:\MyMapContents\Icons\CMDPASAUTBTNSomething.tga will import 4 files: ReplaceableTextures\CommandButtons\BTNSomething.blp -> normal version ReplaceableTextures\AutocastButtons\BTNSomething.blp -> autocast version ReplaceableTextures\PassiveButtons\BTNSomething.blp -> passive version ReplaceableTextures\CommandButtonsDisabled\DISBTNSomething.blp -> shared disabled version I've tested it a bit and couldn't find any problems so I guess it's good for a beta test. Oh, icons are automatically resized btw. |
| 09-28-2007, 02:57 PM | #12 |
Mike: hi Cohadar. ... Mike: ? Cohadar: *firebolt* Mike: urgh... http://www.wc3campaigns.net/showthre...767#post967767 ------- EDIT: I am goin to finish my tool anyways for couple of reasons: *. I already am 70% done. *. not everyone can use grimex tools. *. I made mine in java. *. It is easier to use (a LOT) *. you don't support .png files :P |
| 09-28-2007, 03:41 PM | #13 | |
Sure, I encourage you to continue it, since Java should work on all platforms. Looks good so far. Quote:
I have a different idea of usability. You still have to import all the icons into the map. And you have to repeat the process everytime the icon is changed. Once the //! external call is added in Grimex the map will at all times contain the up to date icon. And I don't really need previews, I already know how war3 borders look. On a sidenote it autoconverts mdl to mdx also (thanks Guesst :). |
| 09-28-2007, 03:59 PM | #14 |
I have a picture of me and PitzerMike at my desk, signed, in mint condition. Shits gonna be worth mad cash on ebay in about 10 years. I remember spending 3-4 hours making BLP's, importing them, renaming them, and countless other tedious tasks. This guy does all that in 1 line of text. Simply amazing. |
| 09-28-2007, 04:27 PM | #15 |
wc3Borderizer v0.0.0.1 is out. Test me, kiss me, rep me. |
