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Triggers & Scripts

Everything related to the Trigger editor, AI editor, and scripting goes here. Get help with your WC3 programming problems, give and receive good trigger tips, and share your discoveries with others!

ThreadStarted ByRepliesLast Post
Keyboard detection (related to another Thread)Emm-A-313 Jul 2008 by Emm-A-
Enum units in circledarkwulfv313 Jul 2008 by grim001
UnitRemoveItemd07.RiV712 Jul 2008 by Troll-Brain
OCUS, overly costly unit structVexorian1112 Jul 2008 by cohadar
Spell help (and stuff) plox.darkwulfv812 Jul 2008 by darkwulfv
Inventory System - PreviewAmmorth312 Jul 2008 by Ammorth
38 variables in spell pack-BerZeKeR-1112 Jul 2008 by Themerion
Quick Question over TimersHydrolisk212 Jul 2008 by Themerion
vJASS documentationBelphegor666312 Jul 2008 by Vexorian
Tutorial on struct extensions, interfacesthe-thingy1312 Jul 2008 by Vexorian
Damage detection questionBelphegor6661011 Jul 2008 by Pyrogasm
Yet another premature Starcraft 2 Map Editing Community!palanza011 Jul 2008 by palanza
By value structs...Vexorian811 Jul 2008 by Toadcop
Can this be done more efficiently?crayz811 Jul 2008 by the-thingy
[Question] How can I use camera values and not desync?Tide-Arc Ephemera611 Jul 2008 by Tide-Arc Ephemera
Not Picked?PenguinEmperor1411 Jul 2008 by Anopob
Evaluate and Execute speeds.cohadar1411 Jul 2008 by cohadar
Do X,Y coordinates work like thiscrayz310 Jul 2008 by the-thingy
Common Unit Movement Bug?SinisteRing310 Jul 2008 by SinisteRing
TempPoint with Array RemovalSeruK510 Jul 2008 by the-thingy
Questions about CSSafeCache.the-thingy810 Jul 2008 by the-thingy
NewGroup and ReleaseGroup questionthe-thingy210 Jul 2008 by the-thingy
Loopin problemzGorman1110 Jul 2008 by Gorman
Extending structs questionAmmorth410 Jul 2008 by Anitarf
Warcraft 3 patchFeroc1ty49 Jul 2008 by Feroc1ty
using boolexpr arrays to store codechobibo59 Jul 2008 by Captain Griffen
Easy Mode.cohadar19 Jul 2008 by Captain Griffen
Item TransformationEvernite.39 Jul 2008 by Pyrogasm
Stupid PenguinFlame_Phoenix149 Jul 2008 by Pyrogasm
Keeping the same heightFeroc1ty58 Jul 2008 by Feroc1ty